In "Game Geometries" , I photograph the game Dark Souls 2. What do I find?
Emotionless enemies, scattering after my death, revealing their AI: programmer's labor.
Glowing treasure, feeding players' drive to collect.
Repetition in distant structures: an artist's fatigue.
Lighting mistakes: human error.
The sea's mystery.
People increasingly spend time in games' digital spaces. What is sacrificed and gained in constructing and consuming games? Game Photography investigates these questions.
This project is a work in progress.